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 How to Hack a Ftb1 Room

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MexicanCris619




Posts : 138
Hunter Cash : 404
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Join date : 2011-02-12
Age : 35
Location : Texas

How to Hack a Ftb1 Room Empty
PostSubject: How to Hack a Ftb1 Room   How to Hack a Ftb1 Room I_icon_minitimeSat Feb 12, 2011 5:41 pm

ok your going to make a game but not start better yet just go the the make a game screen and go to play list
step 1- go into your nitepr and go into browser and search 008A1AD0 u should see 0's if not then u have a map selected...
step 2- the first 2 0's are the maps so an example would be BB =Thin Ice FFA
step 3- the third 0 is the kill limit
step 4- the fourth 0 is the amount of rounds the max is F =15 rounds
step 5- the fifth 0 is the respawn on/off 0=off 2=on
step 6- the sixth 0 is the round time max is F =31 minutes
step 7- the last 4 0's is the weapon selection all 0's disables ALL WEAPONS!!
To make a 16 player smallmap you select a 16 player map and edit the map through the first 2 0's of the code a few examples r 85 or A7 or 91 or 97 i dont no the names of the maps but i no there small maps have fun!!
NOTICE TRYING TO MAKE A RANK RESPAWN WILL RESULT IN A LOST OF CONNECTION!!! I NO CUZ IVE TRIED...
CREDIT: StRiKeR035 for the tut and klokworks 4 the code!
address = 0x008A1AD0
1st 2 zeros = map mods
3rd zero = kill limit
0= no kill limit
-------------------------
4th zero = round amount

F= 15rounds
-------------------------
5th zero = respawn

0= off
2= on
-------------------------
6th zero = round time

F= 31min
-------------------------
Last 4 zeros = weapon selection
----Thanks Klok.... You told me how when we were in 15 round captive respawn.
16 players in a small map like bunker is awesome!

For those who likes 16 players small maps.... this might help...:

Go to the address as klok said..Once you have a map selected, there will be 10 alphanumeric assigned. The first two is the map... for example on captive:

98= high altitude
C8= VILLAGE
B0= RIFT
86= MARKET
92= CASBAH
AA= LOCKDOWN
A4= BUNKER
8C= ROCKSLIDE
9E= RIVERINE

a riverine captive should be 9E0B06FF0700, you can adjust around the 2nd digit and so on. e.g. (change 9E to 9F, then its riverine demo). Like what Klok said... adjust the rest of the line, and you'll get diff. combination.

To create a 16 player captive small map:

1. create a 16 player map
2. add map (village captive for example)
3. then go to your browser: "008A1AD0"
4. then edit the first two alphanumeric from village ("C8") to for example bunker ("A4").
5. exit out of nitepr then you'll see the map change from village to bunker.
--------roomz----------------
0000 = disable all weapons
BF04 = disable grenades+explosives
nades only=0101
sides only=1500
shotguns only=0900 or 0950
snipers+sides only=1200
snipers+nades only=0705
snipers only=0700
snipers+shotgunz+nades=0F05
snipers+shotgunz=0F00
all guns & nades+no rockets=BF06
-----------------------------------------
bb= thin ice(free for all)
b9=thin ice(suppresion)
bc=thin ice(captive)
be=thin ice(extract)
ca=thin ice(demolution)
98= high altitude(captive)
97= high altitude(free for all)
95=high altitude(suppresion)
C8= VILLAGE(captive)
c9=village(extract)
ca=village(demolution)
c7 = village(free for all)
c5= village(suppresion)
B6= rolling stock(captive)
b3= rolling stock(suppresion)
b5= rolling stock(free for all)
b7= rolling stock(demolution)
b8= rolling stock(extract)
86= MARKET(captive)
83= market(suppression)
85= market(free for all)
87= market(demolution)
88= market(extract)
92= CASBAH(captive)
8f= casbah(suppression)
91=casbah(ffa)
93=casbah(extract)
AA= LOCKDOWN(captive)
A7=LOCKDOWN(suppression)
A4= BUNKER(captive)
a1= bunker(suppression)
A3=bunker(ffa)
8C= ROCKSLIDE(captive)
89= rockslide(suppression)
8D= rockslide(demo)
9E= RIVERINE(captive)
9B=riverine(suppression)
9D=riverine(ffa)
9F=riverine(demo)
A0=riverine(extract)
AD=RIFT(suppression)
AF=rift(ffa)
B0=rift(captive)
B1=rift(demo)
BF=deep freeze(suppression)
C1=deepfreeze(ffa)
c2=deepfreeze(captive)
c3=deep freeze(demo)
c4=deep freeze(extract)
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How to Hack a Ftb1 Room
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